﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GLImp;

namespace CastleOfTheDisillusioned.Location {
	class FallThroughTile : Tile {
		static Subimage TileTex = Textures.Platforms.Subimage(39, 40, 48, 9);

		public FallThroughTile(double x, double y) : base(x, y) {
			Width = 1;
			Height = 0.2;
			Fallthrough = true;
		}

		public override void Draw() {
			TileTex.Draw(X, Y, Width, Height);
		}
	}
}
